Week 3 – Bread

During week 3 we were modeling bread. I started with a cube that I smoothed and transformed into a sphere with quad polygons. Using lattice deform I turned the sphere into the shape of bread. To add extra details I used Maya sculpting tools. I had to create UVs. From Blender Guru website I got… Continue reading Week 3 – Bread

Week 2 – Interior

I want to model a full kitchen interior. I found a few reference images as an inspiration for layout and design. I started working on the initial blockout. By the end of the second week I finished the layout, created Arnold Sky Dome light and light portal. This is the first render.

Week 1 – Table

During the first week, I was introduced to 3D modelling using Maya. I have decided to create a table and chair. I found a table and chair on Ikea website. There were dimensions that were really helpful for modeling in real world scale. I want to later model the whole kitchen interior so it was… Continue reading Week 1 – Table