Category: VFX Fundamentals
Week 7 and 8 – Head Animation
In these two weeks, we were given a model of the head. We were supposed to create a rig, face blenshapes and an animation. Using sculpting tools I sculpted various blend shapes. I decided to create 3 faces – happy, sad and angry. After this, I went about creating a joint structure. I binded the… Continue reading Week 7 and 8 – Head Animation
Week 6 – Rigging and Animation
In week 6 I learned everything about rigging and animation. We started with animating two spheres bouncing from a staircase. Each sphere has a different weight and so has different bouncing behaviour. Firstly I blocked out the animation by creating a keyframe at every frame where the ball touched the stairs. I then moved and… Continue reading Week 6 – Rigging and Animation
Week 5 – Materials and lighting
Materials I didn’t make UVs for all assets. I only UVed table, chairs, floor and kitchen. For the rest of the assets, I just used shaders. I got textures from Quixel Megascans. Quixel is a library of 3D assets and surfaces. For some materials such as glass or kitchen porcelain, I used Arnold presets. These… Continue reading Week 5 – Materials and lighting
Week 4 – Additional assets
In week 4 I created multiple assets such as – glasses, plates, curtains, jars, heating radiator etc. I used these assets to populate my scene. Wine glass with liquid It was pretty straightforward to create the wine glass. I wasn’t sure how to make the liquid inside the glass. I did the liquid based on… Continue reading Week 4 – Additional assets
Week 7 – Color Matching
During the second week, I learned about colour correcting in Nuke. I discovered multiple nodes that can be used for adjusting colour. First of all, I unpremulted the image of the jet. I applied a blur to the background image and used it to divide the image of the jet. In this way, I managed… Continue reading Week 7 – Color Matching
Week 6 – Nuke Roto
During this week I learned about rotoscoping in Nuke. Rotoscoping is a process of manually drawing masks around objects in the footage. I decided to draw multiple small masks around each body part instead of making one big mask. When I was done with the rotoscoping I also applied erode and blur node to smooth… Continue reading Week 6 – Nuke Roto
Week 3 – Bread
During week 3 we were modeling bread. I started with a cube that I smoothed and transformed into a sphere with quad polygons. Using lattice deform I turned the sphere into the shape of bread. To add extra details I used Maya sculpting tools. I had to create UVs. From Blender Guru website I got… Continue reading Week 3 – Bread
Week 2 – Interior
I want to model a full kitchen interior. I found a few reference images as an inspiration for layout and design. I started working on the initial blockout. By the end of the second week I finished the layout, created Arnold Sky Dome light and light portal. This is the first render.
Week 1 – Table
During the first week, I was introduced to 3D modelling using Maya. I have decided to create a table and chair. I found a table and chair on Ikea website. There were dimensions that were really helpful for modeling in real world scale. I want to later model the whole kitchen interior so it was… Continue reading Week 1 – Table