Category: 3D Maya
Stationary engine – Compositing
Clean up The backplate had a few tracking markers that I had to clean up. I decided to use line-up geometry from Maya, so I imported it into Nuke. In Nuke I framehold frame and did the cleanup using roto paint node. Additionally, I created a roto patch around it. Then I projected the patch… Continue reading Stationary engine – Compositing
Stationary engine
Matchmove I used 3D Equalizer because I think it’s the best software for camera tracking. The backplate did come with a camera and lens information. Additionally, the backplate was shot with tracking markers. That made tracking easy. I tracked each marker and also a few extra points. When I tracked about 20-30 points across the… Continue reading Stationary engine
Stationary engine – Concept
Before I started working on this project I gathered references. I didn’t want to spend too much time designing the engine so I heavily relied on real-life reference images. I searched for reference images on google and watched a few videos. My main inspiration was a horizontal steam engine. I found a few design variations… Continue reading Stationary engine – Concept