Category: 2D Nuke
Stationary engine – Compositing
Clean up The backplate had a few tracking markers that I had to clean up. I decided to use line-up geometry from Maya, so I imported it into Nuke. In Nuke I framehold frame and did the cleanup using roto paint node. Additionally, I created a roto patch around it. Then I projected the patch… Continue reading Stationary engine – Compositing