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Category: 2D Nuke

Stationary engine – Finished render

Published 8th April 2022
Categorised as 2D Nuke, 3D Maya, Collaborative Unit

Stationary engine – Compositing

Clean up The backplate had a few tracking markers that I had to clean up. I decided to use line-up geometry from Maya, so I imported it into Nuke. In Nuke I framehold frame and did the cleanup using roto paint node. Additionally, I created a roto patch around it. Then I projected the patch… Continue reading Stationary engine – Compositing

Published 8th April 2022
Categorised as 2D Nuke, 3D Maya, Collaborative Unit

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