Category: Collaborative Unit
Group Project
I joined a group that already had an idea of what are we going to create. We wanted to create a short movie based on Matrix movies. The movie is composed of scenes that include iconic Matrix things such as the pills, agent Smith glasses, telephone, etc. We already had storyboard and reference images. My… Continue reading Group Project
Stationary engine – Compositing
Clean up The backplate had a few tracking markers that I had to clean up. I decided to use line-up geometry from Maya, so I imported it into Nuke. In Nuke I framehold frame and did the cleanup using roto paint node. Additionally, I created a roto patch around it. Then I projected the patch… Continue reading Stationary engine – Compositing
Stationary engine
Matchmove I used 3D Equalizer because I think it’s the best software for camera tracking. The backplate did come with a camera and lens information. Additionally, the backplate was shot with tracking markers. That made tracking easy. I tracked each marker and also a few extra points. When I tracked about 20-30 points across the… Continue reading Stationary engine
Stationary engine – Concept
Before I started working on this project I gathered references. I didn’t want to spend too much time designing the engine so I heavily relied on real-life reference images. I searched for reference images on google and watched a few videos. My main inspiration was a horizontal steam engine. I found a few design variations… Continue reading Stationary engine – Concept