Fantastic Mr. Fox – Angry at Fox Setting and Props Based on dirt, stones and tree roots it’s clear that the scene is set in an underground tunnel. Mr Fox and his family wearing pyjamas I can guess that the time of scene is set during the night. The only notable props are lanterns and… Continue reading Mise en scène
Author: Viktor Ptacek
Analysis – Geri’s Game
https://youtu.be/uMVtpCPx8ow Gerri’s game is an animated short film directed and written by Jan Pinkava. The short was shown with the theatrical release of Bugs life and won an academy award for best animation. This short film follows a story about an elderly man named Gerri who plays a game of chess against himself. He quickly… Continue reading Analysis – Geri’s Game
Term 1 Showreel
Week 7 and 8 – Head Animation
In these two weeks, we were given a model of the head. We were supposed to create a rig, face blenshapes and an animation. Using sculpting tools I sculpted various blend shapes. I decided to create 3 faces – happy, sad and angry. After this, I went about creating a joint structure. I binded the… Continue reading Week 7 and 8 – Head Animation
Week 6 – Rigging and Animation
In week 6 I learned everything about rigging and animation. We started with animating two spheres bouncing from a staircase. Each sphere has a different weight and so has different bouncing behaviour. Firstly I blocked out the animation by creating a keyframe at every frame where the ball touched the stairs. I then moved and… Continue reading Week 6 – Rigging and Animation
Week 5 – Materials and lighting
Materials I didn’t make UVs for all assets. I only UVed table, chairs, floor and kitchen. For the rest of the assets, I just used shaders. I got textures from Quixel Megascans. Quixel is a library of 3D assets and surfaces. For some materials such as glass or kitchen porcelain, I used Arnold presets. These… Continue reading Week 5 – Materials and lighting
Week 4 – Additional assets
In week 4 I created multiple assets such as – glasses, plates, curtains, jars, heating radiator etc. I used these assets to populate my scene. Wine glass with liquid It was pretty straightforward to create the wine glass. I wasn’t sure how to make the liquid inside the glass. I did the liquid based on… Continue reading Week 4 – Additional assets
Week 7 – Color Matching
During the second week, I learned about colour correcting in Nuke. I discovered multiple nodes that can be used for adjusting colour. First of all, I unpremulted the image of the jet. I applied a blur to the background image and used it to divide the image of the jet. In this way, I managed… Continue reading Week 7 – Color Matching
Week 6 – Nuke Roto
During this week I learned about rotoscoping in Nuke. Rotoscoping is a process of manually drawing masks around objects in the footage. I decided to draw multiple small masks around each body part instead of making one big mask. When I was done with the rotoscoping I also applied erode and blur node to smooth… Continue reading Week 6 – Nuke Roto
Week 3 – Bread
During week 3 we were modeling bread. I started with a cube that I smoothed and transformed into a sphere with quad polygons. Using lattice deform I turned the sphere into the shape of bread. To add extra details I used Maya sculpting tools. I had to create UVs. From Blender Guru website I got… Continue reading Week 3 – Bread