Week 3 – Bread

During week 3 we were modeling bread. I started with a cube that I smoothed and transformed into a sphere with quad polygons. Using lattice deform I turned the sphere into the shape of bread. To add extra details I used Maya sculpting tools.

I had to create UVs. From Blender Guru website I got bread textures.

Finished render of the bread with plate.

I also continued working on the kichen by modeling furniture. I also did most of the UV work and started working on texturing.

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