The second project that I was working on was car dynamics inside Houdini. My original idea was to make car dynamics and make the car crash into a wall or column. However, I didn’t manage to make the car crash due to running out of time. I created a setup that can be applied to… Continue reading Car dynamics inside Houdini
Wave splash
For my advanced project, I have chosen to make a wave splash in Houdini. I found several reference images and videos. These videos were helpful to get an idea of the wave behaviour – especially speed and height. I started by creating a base flip simulation. In Houdini, I made basic geometry. I used points… Continue reading Wave splash
Nuke motion graphics
I got the Nuke scene from Gonzalo. The shot has been already keyed. However, I tried to improve the key because alpha had some visible holes and rough edges. The main task was to create a weather motion graphic. First of all, I made an orange box by creating a constant and applying a roto… Continue reading Nuke motion graphics
Stationary engine – Finished render
Group Project
I joined a group that already had an idea of what are we going to create. We wanted to create a short movie based on Matrix movies. The movie is composed of scenes that include iconic Matrix things such as the pills, agent Smith glasses, telephone, etc. We already had storyboard and reference images. My… Continue reading Group Project
Stationary engine – Compositing
Clean up The backplate had a few tracking markers that I had to clean up. I decided to use line-up geometry from Maya, so I imported it into Nuke. In Nuke I framehold frame and did the cleanup using roto paint node. Additionally, I created a roto patch around it. Then I projected the patch… Continue reading Stationary engine – Compositing
Stationary engine
Matchmove I used 3D Equalizer because I think it’s the best software for camera tracking. The backplate did come with a camera and lens information. Additionally, the backplate was shot with tracking markers. That made tracking easy. I tracked each marker and also a few extra points. When I tracked about 20-30 points across the… Continue reading Stationary engine
Stationary engine – Concept
Before I started working on this project I gathered references. I didn’t want to spend too much time designing the engine so I heavily relied on real-life reference images. I searched for reference images on google and watched a few videos. My main inspiration was a horizontal steam engine. I found a few design variations… Continue reading Stationary engine – Concept
Comparative analysis of – Harry Potter and The Wizard of Oz
Harry Potter and the Philosopher’s Stone was released in 2001. The Wizard of Oz was released in 1939. Both movies are fantasy although The Wizard of Oz is more musical. Both main characters are orphan childrens that travels into a different world to live an adventure. Harry lived a boring life surrounded by people who… Continue reading Comparative analysis of – Harry Potter and The Wizard of Oz
Emerging Technologies – Rotoscoping with machine learning
Rotoscoping is one of the oldest visual effects techniques. It is used to trace and create silhouette (matte) around an object or character in a scene. That can be used to extract an object from a scene for use in a different background. Rotoscoping can also be used to create a special visual effect guided… Continue reading Emerging Technologies – Rotoscoping with machine learning